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Rainbow & Speak English

Story-based English activities for young learners.

A recorded voice in every activity. Bring a story to the screen, then invite the children into the conversation.

The recording plays; the teacher hears the child. No speech recognition or pronunciation scoring.

Put Away the Toys (course 1B)Play 1:23, with sound and captions
Course 1B · Unit 4, Too Much Stuff · Lesson 6
Read what is said
  1. NOTE Reviewed by hand against the recording. Speech recognition drafts
  2. are not published unreviewed.
  3. Put Away the Toys
  4. Look at my room.
  5. What a mess!
  6. Can you help me put away my toys?
  7. Thank you.
  8. Put away the teddy bear.
  9. Teddy bear.
  10. Good job!
  11. Put away the robot.
  12. Robot. Good job!
  13. Put away the ball.
  14. Ball. Good job!
  15. Put away the kite.
  16. Kite.
  17. Good job!
  18. Put away the plane.
  19. Plane.
  20. Good job!
  21. Put away the drum.
  22. Drum.
  23. Good job!
  24. Put away the scooter.
  25. Scooter! Good job!

Inside a lesson

What would you feed a hungry monster?

Start with a request. Then invite the class to do the choosing.

The Hungry Monster (course 3A)Play 1:04, with sound and captions
The Hungry Monster, from The Crown.
Read what is said
  1. NOTE Reviewed by hand against the recording. Speech recognition drafts
  2. are not published unreviewed.
  3. The Hungry Monster
  4. I'm hungry,
  5. I'm hungry.
  6. Feed me something, feed me something.
  7. Feed me something purple.
  8. Feed me something in the shape of an oval.
  9. Feed me something in the shape of a rectangle.
  10. Feed me something in the shape of a square.
  1. Meet the monster. Ask the class what a monster might like to eat.
  2. Hear what it wants. In The Hungry Monster, the monster asks for something by colour or by shape, and the child drags the right item to it.
  3. Before the drag, invite a pupil to say the request. Then let them choose.
  4. Now ask about their lunch. What colour is it? What shape? Invite pupils to make requests of their own.
Opening frame of “Chicken Count”, activity 2A Unit 4 Lesson 6 — a linear activity.
Chicken Count, from Yummy Yummy Village.
Opening frame of “The Hungry Snake”, activity 1A Unit 1 Lesson 2 — an interactive activity.
The Hungry Snake, from I'm Hungry.
Opening frame of “Leo's House”, activity 3B Unit 1 Lesson 2 — an interactive activity.
Leo's House, from Goldilocks and the Three Bears.
Opening frame of “This Is the Way”, activity 4A Unit 1 Lesson 3 — a linear activity.
This Is the Way, from The Cold.

A real run of the activity, answered correctly.

Opening frames from the activities.

Bring Goldilocks to your next English lesson.

Stories include Goldilocks and the Three Bears and The Stone Soup. Every unit opens with an animated video and includes an e-book.

Lessons return to the story’s language. Ask what the class remembers, then choose something to revisit together.

8 course levels, 32 units, 288 lessons and 821 activities.

Your questions. Their turn.

The activities are already made and recorded.

Choose an activity for your topic. Decide where to ask a question, invite an answer or let a pupil take over.

Browse the material you could teach from.

Invite the class to play

Before a pupil makes a choice, ask everyone else what they would choose. Invite them to say why.

Games in the library include Hide and Seek, I Spy, Memory Game, Peek-a-boo, Dot to Dot and Go Shopping. See a teaching example.

Desktop playback works offline after online activation.

Plan for the computer in your classroom. Include activation in the setup discussion with your IT team.

Check what your setup needs.

Before the class gathers round the screen.

The library can run in a browser, in a desktop application or from a school server. Desktop activation needs an internet connection.

Check the computer, screen and sound with your IT colleague. For the teaching, follow the shopping example.

Questions before you choose

Will it run on our machines?

Installation is arranged with your IT team. Tell us which computers, display and speakers you want to use. Check the setup.

Which year groups is it for?

The material is written for young learners. No single age band fits every school, so which of your year groups it suits is a judgement for your academic team, looking at the real activities.

What does it cost?

Pricing depends on the campuses and learners in scope and the rollout support you need. We quote after discussing those requirements with you.

Which schools are using it?

No schools are using this product yet, and no learner outcome study has been completed. We are seeking schools for a proposed classroom pilot.

Does it listen to children speaking?

The activities play recorded audio. They do not listen to pupils: there is no speech recognition or pronunciation scoring. Invite children to repeat the English; their teacher hears the response.

What about learners who need accessible activities?

The activities are visual and audio-led and were built for a pointer or a finger. They have not been assessed against an accessibility standard. If you have learners who need keyboard-only or screen-reader access, raise it on the first call.

Which activity caught your eye?

Tell us its name and what you would like to teach. Bring a question from your teachers, or ask to explore the material together.

We quote after discussing your campuses, learners and rollout requirements.

Ask for a call
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